A downloadable game for Windows



Tiny
is a prototype RPGMaker game. You'll explore a world inhabited by creatures called Tinies, which appeared after all humans have suddenly disappeared!
The gameplay revolves around text-based adventures, with sections of overworld exploration and battling.


Approx. gameplay duration time: 50 mins
The game is very experimental and was done entirely in just about a month and a half, so it's a short adventure but we hope you have fun playing!

After playing, please share your thoughts with the hashtag #TinyRPG!
Credits
Project idealization and direction: dinton
Pixel art, Coding, Writing, UI mono_luca
Concept art: dinton, Nickyzilla, Gabi Vitória, Jonatan Anjos, Otaene, Mandy Zanin, Pedro Messias, Peco
Music and sfx: Dova Syndrome, Pixabay
Plugins: Yanfly, GALV, MOG, KageDesu, theoallen

Illusts credits
Title screen art: dinton, Nickyzilla
MC Portrait art: mono_luca
Enemy art (???):
mono_luca
Enemy art (Gobbleaf):
Jonatan Anjos
Enemy art (Seapple and Sprab):
Otaene

MAC version is not planned to be released.

StatusPrototype
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authormono_luca
GenreRole Playing
Tags2D, Colorful, Cute, Fantasy, Narrative, Pixel Art, RPG Maker, Short

Download

Download
Tiny.rar 245 MB

Install instructions

How to run the game: Download, unzip and run game.exe

Development log

Comments

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(1 edit)

Very lovely little game, very nice art and theme and I'll love seeing it through, however, as it stands right now, It is very barebones and I have a little bit of unguided fear that there may be a little misdirection or misfocus on simply continuing the story rather than perfecting the current loop then correcting the story.

The combat is fine but there's not a lot of real thought invoked, use the damage spell on the enemy you've been damaging so you can kill them so they can't damage you, simple.
Attacks that would stun the 2nd/3rd creature for more than one turn and/or reliably would, at least give the player a little bit of tactics to work with, and more pressure on who they would use the spell on to survive for longer.

The whole "get ambushed by le shadows thing" is a bit unfair, I mean yes + duh you're going way too far but for the player to just be le instakill is a lil harsh, especially without Autosaves or a better indication of where you can sleep (simply solved by not teleporting the player immediately outside at the start).

One of two huge issues I've noticed is that the game is a big text read, and it disconnects me from the experience and immersion when I'm really just reading a bunch of text, it's not ideal to make your player imagine the world you created when you could've just shown it to them.
The other huge issue is that text re-reads, ofc I know this is an oversight and not intentional but still pointing it for the sake of memorandum.
(Also, the pin is not deducted from your inventory, meaning you infinitely give the pin to Tad)

When you kill the ??? the game has a moment where it comments on what Tiny/You think of Merry, this simply doesn't stick because I've known them for approximately 4.3252 seconds and haven't (and don't have within the demo) any interactions with them.

I don't want to deter you at all, this is just advice, I love this game and would love to love it more, these are just notes on things I've noticed that would harm the final release.

4.5/5.

Best of luck, cheers!

(+1)

Thank you for taking the time to play and review the game! ^^ I'll be taking notes of all the feedback for sure. I definitely can understand all of these issues, and although much of this was experimental there really are better ways to execute it (especially the text adventure kind of mechanic). I'm really glad you liked it tho!